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In-Game Bio: Abandoned by his mother, Matt Murdock was raised by his father boxer "Battling Jack" Murdock, in Hell's Kitchen. Realizing that rules were needed to prevent people from abusing power, young Matt decided to study law; however, when he saved a man from an oncoming truck, it spilled radioactive cargo that rendered Matt blind while enchancing his remaining senses.Under the harsh tutelage of blind martial arts master, Stick, Matt mastered his heightened senses and becomes the masked vigilante Daredevil.


"Violence doesn't discriminate. It hits all of us... the rich, the poor, the healthy, the sick. It comes as cold and bracing as a winter breeze off the Hudson. Until it sinks into your bones... leaving you with a chill you can't shake. They say there's not rest for the wicked. But what about the good? The battle of Good vs. Evil is never-ending... because evil always survives... with the help of evil men. As for Daredevil, well... soon the world will know the truth. That this is a city born of heroes, that one man CAN make a difference."
- Matt Murdock "Daredevil"


Daredevil is a masked vigilante that protect the citizens to bring justice on the streets of Hell's Kitchen. His arch nemesis is Kingpin and other side villains include Electro, the psychotic Bullseye, and Daredevil's frequent love interest Elektra.

Matt Murdock is a blind lawyer in New York City's Hell's Kitchen neighborhood, where he runs a firm with best friend Franklin "Foggy" Nelson. As a child, Matt was blinded by a toxic waste spill. The accident enhanced Matt's other senses and gave him sonar to "see" via sonic vibrations. Matt's father, boxer Jack "The Devil", was killed after refusing to turn in a fixed fight for the mobster who had employed him earlier. After his father's death, Matt promised to stop all crime that controlled Hell's Kitchen, New York as the vigilante crime-fighter Daredevil.

Acquiring[]

Biometrics-Daredevil

Daredevil can be acquired at 2-Star Rank by using 20 Biometrics. You can get the Biometrics from 2 Story Missions, Chapter 4-1 - Bringing in the Big Guns, Chapter 4-9 - Strong Winds, and Chapter 6-4 - Stealing the Scene #1, as well as Biometric Selectors.

Skills[]

When upgrading Kingpin's skills, keep in mind that your skill rotation will mostly just be consisting of Criminal Mastermind. You'll first be kiting before hitting them with a barrage of attacks, starting with Stick Shot, since it's a ranged attack. You'll then charge in Body Slam. If Criminal Mastermind is still not done cooling down, you'll want to do Jump Strike and then Knock-Out.

Passive Skills[]

Daredevil Leadership Leadership - Concentration of Senses
Activation Rate:
- 25% rate when dodging
- Increase Critical Rate by +2% (18 sec.)
- Increase Critical Damage by +2% (18 sec.)

Daredevil Passive Skillset Passive - Radar Senses
-Increase Dodge Rate +3%

Daredevil Tier2 Passive Tier 2 - Sonar Senses
- Increase Skill Damage by 42% and Increases Bonus Damage by 25%
- Increases Guaranteed Dodge Rate by +30%

Active Skills[]


Billy Club Shot DD
Daredevil-Active1 1st Skill - Billy Club Shot

> Stun (3 sec.)
> Physical Damage 81% of Physical Attack
> Additional 142 Physical Damage

Cooldown Time 11 seconds


Blind Strike DD
Daredevil-Active2 2nd Skill - Blind Strike

> Physical Damage 79% of Physical Attack
> Additional 48 Physical Damage

Cooldown Time 8 seconds



Club Swing DD
Daredevil-Active3 3rd Skill - Club Swing

> Physical Damage 98% of Physical Attack
> Additional 142 Physical Damge

Cooldown Time 9 seconds


Staff Splash DD
Daredevil-Active4 4th Skill - Staff Splash

> Physical Damage 38% of Physical Attack
> Additional 16 Physical Damage

Cooldown Time 10 seconds


Blind Sided DD
Daredevil-Active5 5th Skill - Blind Sided

> Physical Damage 57% of Physical Attack
> Additional 71 Physical Damage

Cooldown Time 15 seconds

Billy Club Shot DD
Daredevil-Active1 1st Skill - Billy Club Shot

> Stun (3 sec.)
> Physical Damage 81% of Physical Attack
> Additional 142 Physical Damage

Cooldown Time 11 seconds


Blind Strike DD
Daredevil-Active2 2nd Skill - Blind Strike

> Physical Damage 79% of Physical Attack
> Additional 48 Physical Damage

Cooldown Time 8 seconds



Club Swing DD
Daredevil-Active3 3rd Skill - Club Swing

> Physical Damage 98% of Physical Attack
> Additional 142 Physical Damge

Cooldown Time 9 seconds


Staff Splash DD
Daredevil-Active4 4th Skill - Staff Splash

> Physical Damage 38% of Physical Attack
> Additional 16 Physical Damage

Cooldown Time 10 seconds


Blind Sided DD
Daredevil-Active5 5th Skill - Blind Sided

> Physical Damage 57% of Physical Attack
> Additional 71 Physical Damage

Cooldown Time 15 seconds

Billy Club Shot DD
Daredevil-Active1 1st Skill - Billy Club Shot

> Stun (3 sec.)
> Physical Damage 81% of Physical Attack
> Additional 142 Physical Damage

Cooldown Time 11 seconds


Blind Strike DD
Daredevil-Active2 2nd Skill - Blind Strike

> Physical Damage 79% of Physical Attack
> Additional 48 Physical Damage

Cooldown Time 8 seconds



Club Swing DD
Daredevil-Active3 3rd Skill - Club Swing

> Physical Damage 98% of Physical Attack
> Additional 142 Physical Damge

Cooldown Time 9 seconds


Staff Splash DD
Daredevil-Active4 4th Skill - Staff Splash

> Physical Damage 38% of Physical Attack
> Additional 16 Physical Damage

Cooldown Time 10 seconds


Blind Sided DD
Daredevil-Active5 5th Skill - Blind Sided

> Physical Damage 57% of Physical Attack
> Additional 71 Physical Damage

Cooldown Time 15 seconds

Billy Club Shot DD
Daredevil-Active1 1st Skill - Billy Club Shot

> Stun (3 sec.)
> Physical Damage 81% of Physical Attack
> Additional 142 Physical Damage

Cooldown Time 11 seconds


Blind Strike DD
Daredevil-Active2 2nd Skill - Blind Strike

> Physical Damage 79% of Physical Attack
> Additional 48 Physical Damage

Cooldown Time 8 seconds



Club Swing DD
Daredevil-Active3 3rd Skill - Club Swing

> Physical Damage 98% of Physical Attack
> Additional 142 Physical Damge

Cooldown Time 9 seconds


Staff Splash DD
Daredevil-Active4 4th Skill - Staff Splash

> Physical Damage 38% of Physical Attack
> Additional 16 Physical Damage

Cooldown Time 10 seconds


Blind Sided DD
Daredevil-Active5 5th Skill - Blind Sided

> Physical Damage 57% of Physical Attack
> Additional 71 Physical Damage

Cooldown Time 15 seconds

Billy Club Shot DD
Daredevil-Active1 1st Skill - Billy Club Shot

> Stun (3 sec.)
> Physical Damage 81% of Physical Attack
> Additional 142 Physical Damage

Cooldown Time 11 seconds


Blind Strike DD
Daredevil-Active2 2nd Skill - Blind Strike

> Physical Damage 79% of Physical Attack
> Additional 48 Physical Damage

Cooldown Time 8 seconds



Club Swing DD
Daredevil-Active3 3rd Skill - Club Swing

> Physical Damage 98% of Physical Attack
> Additional 142 Physical Damge

Cooldown Time 9 seconds


Staff Splash DD
Daredevil-Active4 4th Skill - Staff Splash

> Physical Damage 38% of Physical Attack
> Additional 16 Physical Damage

Cooldown Time 10 seconds


Blind Sided DD
Daredevil-Active5 5th Skill - Blind Sided

> Physical Damage 57% of Physical Attack
> Additional 71 Physical Damage

Cooldown Time 15 seconds

Billy Club Shot DD
Daredevil-Active1 1st Skill - Billy Club Shot

> Stun (3 sec.)
> Physical Damage 81% of Physical Attack
> Additional 142 Physical Damage

Cooldown Time 11 seconds


Blind Strike DD
Daredevil-Active2 2nd Skill - Blind Strike

> Physical Damage 79% of Physical Attack
> Additional 48 Physical Damage

Cooldown Time 8 seconds



Club Swing DD
Daredevil-Active3 3rd Skill - Club Swing

> Physical Damage 98% of Physical Attack
> Additional 142 Physical Damge

Cooldown Time 9 seconds


Staff Splash DD
Daredevil-Active4 4th Skill - Staff Splash

> Physical Damage 38% of Physical Attack
> Additional 16 Physical Damage

Cooldown Time 10 seconds


Blind Sided DD
Daredevil-Active5 5th Skill - Blind Sided

> Physical Damage 57% of Physical Attack
> Additional 71 Physical Damage

Cooldown Time 15 seconds

Gears[]

Kingpin-The-Walking-Stick

Attack Gear - The Walking Stick

Physical Attack

Critical Rate

Roll the 1st and 2nd slot for Physical Attack Per Level. Roll the rest for Physical Attack. It's unnecessary to have Energy Attack or All Attack since Kingpin has no skill that uses Energy Attack.


Kingpin-White-Suit

Defense Gear - White Suit

Physical Defense

Dodge

Because of your native Physical Defense, you'll want Energy Defense per Level on the 1st (or 1st and 2nd, if you need to be tankier against Energy Damage characters) slot and then All Defense on the rest.


Kingpin-Pure-Muscle

Vitality Gear - Pure Muscle

Critical Damage

HP

This gear is standard. Roll HP per Level on the 1st and 2nd slots then HP on the rest.


Kingpin-Diamond-Stickpin

Buff Gear - Diamond Stickpin

Ignore Defense

Skill Cooldown

Roll all for Skill Cooldown. If you want to pour more into your offensive/defensive build, or at some point your Skill Cooldown is already 50%, perhaps roll the last 2 or remaining slots to Critical Rate/Recovery Rate.


Extreme-Obelisk

Extreme Obelisk

Ignore Defense/Critical Rate or MAX HP

Min-Max here depending depending on your build. If you're building offensive, do Ignore Defense (or if your Critical Rate is still pretty low with the cards, below 45%, then Critical Rate), especially one with a Damage PROC. However, if building defensive, use a Max HP Obelisk, and especially one with an Invincibility PROC.


Uru SCD Uru CR Uru CD Uru PA Uru HP Enchanted Uru

You want to be sure you can put your Skill Cooldown Reduction at 50%, so prioritize this first until you reach the 50% cap. Then your next choice of Uru here will depend on your build. If building offensive, build Critical Rate (or Critical Damage if CR is already at the cap of 75%) and Physical Attack. If building defensive, build MAX HP and then Critical Rate.

Stats[]

Physical Attack: 28

Energy Attack: 18

Attack Speed: 100.00%

Critical Rate: 1.00%

Critical Damage: 115.00%

Ignore Defense: 0.00%

Ignore Dodge: 0.00%

Fire Damage: 0.00%

Cold Damage: 0.00%

Lightning Damage: 0.00%

Poison Damage: 0.00%

Mind Damage: 0.00%

Physical Defense: 17

Energy Defense: 16

HP: 143

Recovery Rate: 100.00%

Dodge: 1.00%

Fire Resist: 0.00%

Cold Resist: 0.00%

Lightning Resist: 0.00%

Poison Resist: 0.00%

Mind Resist: 0.00%

Movement Speed: 100.00%

Reduce Debuff Duration: 0.00%

Reduce Cooldown Duration: 0.00%

Physical Attack: 55

Energy Attack: 38

Attack Speed: 100.00%

Critical Rate: 1.00%

Critical Damage: 115.00%

Ignore Defense: 0.00%

Ignore Dodge: 0.00%

Fire Damage: 0.00%

Cold Damage: 0.00%

Lightning Damage: 0.00%

Poison Damage: 0.00%

Mind Damage: 0.00%

Physical Defense: 30

Energy Defense: 28

HP: 277

Recovery Rate: 100.00%

Dodge: 1.00%

Fire Resist: 0.00%

Cold Resist: 0.00%

Lightning Resist: 0.00%

Poison Resist: 0.00%

Mind Resist: 0.00%

Movement Speed: 100.00%

Reduce Debuff Duration: 0.00%

Reduce Cooldown Duration: 0.00%

Physical Attack: 4324

Energy Attack: 2884

Attack Speed: 100.00%

Critical Rate: 1.00%

Critical Damage: 115.00%

Ignore Defense: 0.00%

Ignore Dodge: 0.00%

Fire Damage: 0.00%

Cold Damage: 0.00%

Lightning Damage: 0.00%

Poison Damage: 0.00%

Mind Damage: 0.00%

Physical Defense: 2738

Energy Defense: 2464

HP: 12641

Recovery Rate: 100.00%

Dodge: 1.00%

Fire Resist: 0.00%

Cold Resist: 0.00%

Lightning Resist: 0.00%

Poison Resist: 0.00%

Mind Resist: 0.00%

Movement Speed: 100.00%

Reduce Debuff Duration: 0.00%

Reduce Cooldown Duration: 0.00%

Physical Attack: 5285

Energy Attack: 3524

Attack Speed: 100.00%

Critical Rate: 1.00%

Critical Damage: 115.00%

Ignore Defense: 0.00%

Ignore Dodge: 0.00%

Fire Damage: 0.00%

Cold Damage: 0.00%

Lightning Damage: 0.00%

Poison Damage: 0.00%

Mind Damage: 0.00%

Physical Defense: 3440

Energy Defense: 3096

HP: 15724

Recovery Rate: 100.00%

Dodge: 1.00%

Fire Resist: 0.00%

Cold Resist: 0.00%

Lightning Resist: 0.00%

Poison Resist: 0.00%

Mind Resist: 0.00%

Movement Speed: 100.00%

Reduce Debuff Duration: 0.00%

Reduce Cooldown Duration: 0.00%

Physical Attack: 5349

Energy Attack: 3567

Attack Speed: 100.00%

Critical Rate: 1.00%

Critical Damage: 115.00%

Ignore Defense: 0.00%

Ignore Dodge: 0.00%

Fire Damage: 0.00%

Cold Damage: 0.00%

Lightning Damage: 0.00%

Poison Damage: 0.00%

Mind Damage: 0.00%

Physical Defense: 4001

Energy Defense: 3601

HP: 18190

Recovery Rate: 100.00%

Dodge: 1.00%

Fire Resist: 0.00%

Cold Resist: 0.00%

Lightning Resist: 0.00%

Poison Resist: 0.00%

Mind Resist: 0.00%

Movement Speed: 100.00%

Reduce Debuff Duration: 0.00%

Reduce Cooldown Duration: 0.00%

ISO-8[]

Powerful Amplifying Impregnable Absorbing

Fierce Chaotic Chaotic Chaotic

Powerful Amplifying Impregnable Impregnable

Absorbing Nimble Vital Chaotic

If building offensive, Power of Angry Hulk. Kingpin needs the Ignore Defense and Attack Speed that it offers over the other All Attack ISO-8 sets. If you're building defensive, use Drastic Density Enhancement for the Shield PROC plus the boost to his HP.

Team-Up Bonuses[]

Kingpin-2ndSkill-ThumbIron Man-3rdSkill-ThumbWar Machine-3rdSkill-Thumb

Armor Wars

Increase All Defense by 5.4%

Increase MAX HP by 5.2%

Increase Critical Rate 4.9%


Kingpin-1stSkill-ThumbDoctor Octopus-2ndSkill-ThumbUltron-1stSkill-Thumb

Essence of Evil

Increase All Attack by 6.1%

Increase All Defense by 6.1%

Increase MAX HP 6.1%


Kingpin-3rdSkill-ThumbIron Fist-4thSkill-ThumbDrax-4thSkill-Thumb

Living Weapons

Increase All Attack by 5.1%

Increase Critical Damage by 5.1%

Increase Attack Speed 6.1%


Kingpin-4thSkill-ThumbLuke Cage-4thSkill-ThumbHulk-4thSkill-Thumb

POWER

Increase All Attack by 4.8%

Increase Critical Damage by 4.4%

Increase Attack Speed 4.3%


Kingpin-3rdSkill-ThumbRed Skull-4thSkill-ThumbDoctor Octopus-4thSkill-Thumb

Leadership of Evil

Increase All Attack by 5.5%

Decrease Cooldown Duration by 5.1%

Increase Attack Speed 4.9%


Kingpin-2ndSkill-ThumbElektra-2ndSkill-ThumbBullseye-2ndSkill-Thumb

The King's Guard

Decrease Cooldown Duration by 5.5%

Increase Ignore Defense by 5.1%

Decrease Crowd Control Time 4.9%


Kingpin-1stSkill-ThumbDaredevil-4thSkill-Thumb

Old Enemies

Increase Critical Rate by 4.9%

Increase Critical Damage 4.9%


Kingpin-2ndSkill-ThumbDoctor Octopus-2ndSkill-Thumb

Arachnophobia

Increase MAX HP by 4.9%

Increase Dodge by 5%

Similar Characters[]

Same Leadership[]

Captain-America-TheAvengers-Thumb Captain America - Master Combatant

Doctor-Octopus-Classic-Thumb Doctor Octopus - Critical Electric Arm

Giant-Man-Modern-Thumb Giant-Man - Larger Than Life

Sif-MarvelsAgentsofSHIELD-Thumb Sif - Asgardian Virtue

Male Combat Villain[]

Carnage-ANAD-Thumb Crossbones-CACW-Thumb Bullseye-Modern-Thumb Doctor-Octopus-Classic-Thumb Green Goblin-Ultimate-Thumb Red-Hulk-Modern-Classic-Thumb Ulik-Modern-Thumb Venom-Classic-Thumb